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使用UGUI或是NGUI的時候總是有不知道怎麼把mesh或是particle夾在UI之間,最近用了一個小方法來試試看XD
(以下的方法會增加draw call,請慎用啊!)
StartCoroutine("Runner", "Text Run"); + StopCoroutine("Runner");
m_Runner = StartCoroutine(Runner("Love")); + StopCoroutine(m_Runner);
StartCoroutine(Runner("Love")); + StopCoroutine("Runner");
StartCoroutine(Runner("Love")); + StopCoroutine(Runner("Love"));
public static double DateTimeConvertToTimeStamp(DateTime Date)
{
return (Date.ToUniversalTime() - new DateTime(1970, 1, 1, 0, 0, 0) ).TotalSeconds;
}
public static DateTime TimeStampConvertToDateTime(long TimeStamp)
{
return (new DateTime(1970, 1, 1, 0, 0, 0)).AddSeconds(TimeStamp);
}
Camera cam = Camera.main;
float height = 2f * cam.orthographicSize;
float width = height * cam.aspect;